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Thieving Rework

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Thieving Rework

Post by Shadowblade on Sat Dec 19, 2015 3:28 am

Current time in game
http://prntscr.com/9fz947
( the math says 15 hours, but I'm fairly certain the counter is off. )

Current stats in game
http://prntscr.com/9fz8w1


Below is a screenshot in which I've encompassed an area with a box, in this area I suggest you add two to three more stalls and re-adjust the levels and positions, starting with the bakery stall in the center, it should be moved all the way to the left and experience should be lowered considerably,  for example 250-500 exp max for the first stall.

The second stall could be a silk stall at level 20 for 750 exp from level 20-45 in which the silver stall would be available, which I feel is actually balanced experience for its level it starts off fast but falls off very fast before level 75, earning me millions of dollars from that stall alone from level 45-75 at the rate of less than 30k but more than 15k a steal.

The gem stall should remain the same and place it towards the end so the levels and position of the stalls actually make sense.
The final stall I'd like to suggest could possess a food type item such as tuna potatoes or some sort of food already in game reworked to heal more than manta rays with the requirement of 99 thieving and 50 agility.

The bakery stall in terms of earnings could have cakes, bread and maybe some of the gnome food, the value in terms of earnings shouldn't be that high as naturally its a low tier stall.

Silk stall could be capped out at 1,000 per silk or 750.

Silver stall 1500-2000

Gem stall: This one is a tricky one, I actually recommend that if you happen to include every gem in this particular stall (up to dragon stone) that you decrease the rate of some of the rarer gems such as dragon stone.

Total thieving earnings from 1-96 as of 4:22 AM 12/19/15
92,331,364 gp


Last edited by Shadowblade on Sat Dec 19, 2015 3:29 am; edited 1 time in total (Reason for editing : Soacing)
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Re: Thieving Rework

Post by Dustin on Sun Dec 20, 2015 1:12 pm

Play time is how much you've been playing I believe

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Re: Thieving Rework

Post by Dustin on Sun Dec 20, 2015 1:12 pm

You don't think ardougne thieving should be added ?

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Re: Thieving Rework

Post by Dustin on Sun Dec 20, 2015 2:05 pm

I guess it doesn't matter tbh tho I need to find a spot for the stalls. Keep in mind they take up 2 to 3 squares and if so I'd rather them be at home. Also got to keep in mind I don't want autoclickers either so I would want the stalls to give items instead of actual gp just the items be worth more

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Re: Thieving Rework

Post by Shadowblade on Mon Dec 21, 2015 5:12 am

Yes which is why I mentioned the items, and at home? I can easily rework an image of home for you to show you what'd be a good layout for it.
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Re: Thieving Rework

Post by Dustin on Tue Dec 22, 2015 6:03 pm

If you wish

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Re: Thieving Rework

Post by Shadowblade on Tue Dec 22, 2015 8:55 pm

I'd shown you where to put the thieving stalls already in the image p: the trees aren't really important, Passion did want to know if you'd put an extra bank somewhere around there cause he's lazy.
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Re: Thieving Rework

Post by Dustin on Wed Dec 23, 2015 11:10 am

I might add a bank booth on other side of home. Not 100% sure yet or he can stop being lazy :p

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